﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace KinectPG.LibraryTestGame.Enums
{
    public static class FruitsNames
    {
        public static string Apple = "fruits/apple";
        public static string Grapes = "fruits/grapes";
        public static string Orange = "fruits/orange";
        public static string Pear = "fruits/pear";
        public static string Pineapple = "fruits/pineapple";
        public static string Strawberry = "fruits/strawberry";

        public static string GetFruit(int num)
        {
            switch (num)
            {
                case 1:
                    return Apple;
                case 2:
                    return Grapes;
                case 3:
                    return Orange;
                case 4:
                    return Pear;
                case 5:
                    return Pineapple;
                case 6:
                    return Strawberry;
                default:
                    return Orange;
            }
        }
    }
}
